![]() ![]() “The 3D and VFX industry would not have been the same without his contribution with the development of Softimage and Digital Studio - artist-friendly tools that have revolutionized the software industry and were often ahead of their time. “I’ve always been impressed in how Daniel found a way to surround himself with the best talent and focus on solving real problems above and beyond anything else,” Michel Besner, former CEO of entertainment software developer Kaydara (whose tech is now part of Autodesk), wrote to THR. Langlois was among a team that received a SciTech Award from the Academy of Motion Picture Arts and Sciences for developments in the Softimage software. The Softimage software was acquired by Avid in 1998 and a decade later was sold to Autodesk. The company went public in 1992 and in 1994 merged into Microsoft. The news of his passing is a shock, he will be sorely missed.”Īn obituary on the website of the Daniel Langlois Foundation (a charitable organization aimed at the intersection of art and science) only said that the pair died under “ tragic circumstances.”Īccording to his biography on this site, the French Canadian entrepreneur, born in 1957, started Softimage in Montreal in 1986, serving as its president and CTO. The people who worked at Softimage and the community who used the software owe a lot to him. He was a pioneer in the animation and visual effects industry that redefined what could be put on screen. Morin added, “Daniel was smart, focused, an entrepreneur with a clear vision and the ability to translate it in terms that would inspire everyone around him. I met Daniel at Softimage in 1991 and worked alongside him and the highly motivated team he assembled for seven years,” said David Morin, executive director of the Academy Software Foundation, in an email to The Hollywood Reporter. That experience led him to start Softimage, on a mission to develop better software that animators and artists could actually use to make movies. “In 1985 Daniel Langlois co-directed one of the first computer-generated animation short films ( Tony de Peltrie). r/Gaming: All other gaming posts.Akira Toriyama, Manga Artist and Creator of 'Dragon Ball' Series, Dies at 68 r/Games: A place for informative and interesting gaming content and discussions. r/gamedevclassifieds: A game development classified section to help you find talent, or to help the talent find you. r/indiegaming: The place for all news and developments in the Indie gaming community. r/themakingofgames: For all 'behind the scenes' content of your favorite games. r/devblogs: The latest blog posts from your favorite game development bloggers. r/GameSociety: reddit's "book club" for games. r/ludology: For the serious discussion and analysis of games played on a computer, board, field or any other interactive media. r/tabletopgamedesign: All things related to designing tabletop RPGs, wargames, board, and card games. r/gamedev: All things related to game development, programming, math, art, music, collaboration. If your post isn't related to game rule crafting, consider posting in one of the following subreddits: Please report any submissions or comments violating these rules using the report button. Show-off posts are only allowed as game design case studies (Tell us how/ why you developed an interesting game design concept in your game)ģ) DO NOT link to an article or video without providing a short summary. All submissions must be related to Game Design.Ģ) DO NOT post self-promotion, job posts, sales, surveys, polls, low-effort posts, memes, jokes, etc. "how do I fix this problem in Unity?" or "how do I get a job in the game industry?" Try /r/gamedev instead. Posting rulesġ) DO NOT post about general Game Development, e.g. If you're new to /r/GameDesign, please read the GameDesign wiki for useful resources and an FAQ. Game Designers of all experience levels are welcome! Posts about visual art, sound design and level design are only allowed if they are also related to game design. Posts about programming, making assets, picking engines etc… will be removed and should go in /r/gamedev instead. This is NOT a place for discussing how games are produced. If you're confused about what game designers do, "The Door Problem" by Liz England is a short article worth reading. It's about the theory and crafting of mechanics and rulesets. Game Design is a subset of Game Development that concerns itself with WHY games are made the way they are. ![]()
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